Article 11 of 3748 Subject: Crap your own teammates pull on you... From: Ed Date: 1997/07/02 Message-Id: <33BA7FB6.3AB41F5C@home.now> Newsgroups: rec.games.computer.quake.playing [More Headers] Hi: I just got to get this off my chest. If this sounds familiar feel free to share your experiances. Mostly teamplay is on and you can't _directly_ hurt you teammates, but these guys will start this shit: 1) Latching onto you with the grapple hook. Problem: Now you have to tug this parasite around with you wherever you go. Solution: Maybe you can find a position in which he is exposed to enemy fire, but you aren't. Or, try to hook yoursef just above a lava/slime pool so that part of him is in it, but you aren't. Or, wall spike shooters, wall mounted lazers, other crushing, slicing traps might do. 2) This idiot thinks it "kewl" to light you up with his flame-thrower. Problem: Now you can't see for shit. Usually this happens to me at our base and some lucky opponent will come along, see whats has happend, sweep in and waste me with his puny nail gun, or I'll end up shooting a wall with my r/l and wasting myself. Solution: Wait until the fire goes out, then return the favor - light him up real good. Usually they think this is so "kewl" that they will just stand there taking it - then join the other team, your on the other team now and he will start taking damage real quick. (ouch! ouch! ow! ow!) 3) Your playing base defence and there is a quad and/or inviso ring there. You don't use them because you're smart enough to know to save them until you are attacked - then you can just sweep over them and return fire in a big way. Problem: Your shit-for brains teammate gets fragged somewhere out-there (doing something real stupid probably), respawns back at base, see's the quad and ring, sweeps over them in a heartbeat and then stands in the corner with his trusty shotgun helping you "keep an eye out." Once the quad and ring runs out he decides he really dosen't like guarding base anymore, then scampers off down the hallway - leaving you alone and without your quad and ring to fall back on. Solution: On the level where this happens the most there is a floor that slides out to expose a lava pit. I run over the floor to open it up, then use the l/g to push my little pest into the lava. Afterward I remind him that wasting the quad and ring isn't appreciated. 4) You got the flag! You just beat your way past the guards, into the enemy base and made off with their flag (well, key usually)! Problem: You're glowing like neon, health <50%, armor, what armor? Ammo? - Maybe 2-3 rox and 50 shotgun shells - that will last about 2 sec's in firefight. So you're running back to base on the safest route you can find. You know you won't make it unless you sweep over some health kits and armor real fast. Then it happens: that "teammate" of yours that was too busy deathmatching when you could have used his help in getting the flag in the first place now decides to escort you back home - running about 15-20 feet in front of you all the way. Here comes those two health kits you really, really need - he sweeps over them, gone. A box of rox over to the left and two packs of nails to the right, they're all his now. Two backpacks on the floor, his too. Then, just when you are steaming hopping boiling mad and want to choke the living shit out of this "teammate" that is "helping you", you hear the dreaded ratcheting click-click-click of a grapple hook in your back. Two blasts from the ememy soldier's double-barrel and you're looking at the floor side-ways and reading the message of how so-and-so recovered the flag. You can see from your new vantage pont the your "teammate" is now slugging it out in a shotgun duel with the guy who recovered the flag; your only consolation is in knowing that your "teammate" will soon be dead too. Oh-boy, wasn't that fun? Solution: We'll there isn't really much you can do with this one. Maybe you could use the grapple hook to get ahead of him, or maybe you could use the r/l to push him off that ramp up ahead. But you know how your luck will usually break in these situations: you'll either grapple yourself right into the middle of three enemy soldiers, or waste yourself with the backsplash from the rocket. 5) The level has just started; you get the r/l and yellow armor almost immediately, then there it is, like a gift from the quake gods - the strength rune! You quickly sweep over it and now you are BM empowered! One more box of rox, and you make your way to the enemy base, almost there you are amazed to find that nobody has gotten the quad yet! Ten seconds later you arrive at the end of the corridor leading to the the enemy base - all the while glowing like a house on fire and shouting to yourself (in quake nobody can hear you scream) 8X! 8X! 8X! You know that the enemy defenders can in _no_way_ survive an 8X rocket attack. Three or four of those babies into that room and there won't be enoung of them left to put in an envelope and send back home to their folks - the enemy base will be had for the taking. You press the fire button to let the first rocket loose and then it happens... Problem: Along comes mister "teammate", who slides right in front of you with his shotgun blasting away (some of his pellets are actually making it into the enemy base.) There's nothing you can do now to stop it - the rocket slips from its tube, moves a whole three feet forward and detonates squarely in the middle of his back. You're dead, the enemy get to keep their base, they end up with the strength rune (now it will be hell getting them out of there), and mister "teammate" moves off to join a battle that is raging at some other location on the map. Solution: Look to see what time it is - maybe its late and you can just quit and go to bed. After something like this happens you'll be so bullshit that it will take you forever to get back into "the zone" again. (I know, it happened to me just last night.) I'll bet there are 100 other "it happend to me" stories like these out there. -- 666.Sandman! "the few, the cruel, the666!" http://www.tiac.net/users/emercure/the666%21.htm